Johnson & Johnson Mental Health Awareness Video

I’m excited to be able to share a video I designed and animated for Johnson & Johnson in celebration of May’s Mental Health Awareness month.

Lights in the Sky (and other games)

I have recently finished, for a month-long winter challenge, an interactive gaming experience called “Lights in the Sky”. Here is the trailer for it:

This was a few months after a game I worked on based on my old "Tasty” comic, which you can also play here.

There has been a sharp trend towards interactive experiences whether they are for entertainment, tech or advertising.

One of the things I have been spending time on is developing my own interactive projects, not just to get acclimated in the developments of the trend, but also because of my own continued exploration in the interactive space.

Games is a large part of people’s past time, some statistics cite over 65% of American Adults play videogames. It’s a unique way to tell stories that video by itself cannot do.

Working on my own projects have been an incredible learning experience and absolutely bonkers fun. I hope you enjoy the games that I have been able to develop on my own.

Patreon Social Media Animations

I’m thrilled to see that some of the work I’ve done for Patreon are being featured on their Social Media feeds. Here are some of the posts.

It was alot of fun to get involved in this series, and be able to do multiple illustrations and animations for Patreon. This was largely done using Illustrator and After Effects.

An 8-bit Version of the Vector Car and its process.

A while back, I did an animated loop, over the course of a multi-hour social with friends on Discord.

The car was made in Adobe Illustrator, split into parts, and then transferred into After Effects where it was rigged and animated within the course of 2-3 hours.

Later on, I wanted to make a variant of the loop. So I quickly added a Mosaic Effect, Posterized the Timing, and added a few small changes that made it look like a convincing 16-bit Start screen to a video game!

It’s always fun to experiment with different things using the same elements. It’s a good exercise in exploration and I encourage it for other animators.

2021 Can't come any sooner!

As New Year’s Approaches, I made a small fun animation that wishes all of us… a far better 2021!

HAPPY NEW YEAR EVERYBODY!

Tasty Comic Anthology (and Other News)

I am happy to speak about the successful kickstarter launch and funding of the sixth “Let’s Make Comics” Anthology: “Tasty”.

Here is the video I edited and did some animation for:

I have been an admin of Chicago’s “Let’s Make Comics” for the last several years, and continue to be proud of what our group continues to produce. This has been the most successful campaign yet as our organization continues to grow and we continue to be an organization that helps encourage artistic development in the City of Chicago.

It has also been an incredibly busy year, especially during the later months for me. I hope to be able to publicize some of the things I’ve been involved in during this year later on. I know it has been a very unfortunate and troubling year for many people in this country (and the world), and I continue to appreciate the service I can still provide to people as a Motion Designer and Artist.

After the big push, I hope to update on some of the new material produced this year, and a break down on one of the projects I had kept my lips sealed on for a while.

Pug Commission!

Thanks to the people who backed “Let’s Make Comics” latest anthology, I was given the privilege to thank some of our supporters with some commissions. Here is the first one, featuring a Pug.

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Alternative Color!

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