Carnivore! – Demo coming out next month exclusive for Newsletter Subscribers

Sign up for the Newsletter here to get the Demo later in December!

Hello, it’s me, CatTrigger!

I hope you’re having a good winter, it’s getting cold here in Chicago, so I hope everyone else is bundling up!

After some consideration, I’m changing how Carnivore! is being released due to how dicey Holidays can be. I’ve opted to set Carnivore!‘s release in January, as opposed to December… but will export a very small preview of Carnivore! in the form of a demo for NEWSLETTER SUBSCRIBERS!

The demo hopes to showcase a small 5-10 minute chapter of the game, and what to expect for the rest of the piece. It will also allow me to test other people’s hardware on it, as Carnivore! does use new technologies that I have never used before, and I’m not fully knowledgeable about its limitations.

What is Carnivore! ?

For people new to the newsletter or the game itself, Carnivore! is a Slasher Horror Comedy that intermixes Point ‘n’ Click Adventure with Visual Novel elements.

In the game you play a nervous Sheep trying to survive a frantic restaurant environment, where the staff doubles as ingredients.

Can you survive the onslaught to save your own SHEEPSKIN?

Almost Done..

If you haven’t read my previous newsletter about production of the piece, the game is a very different experience from most of my other games, especially if you know me from Date Time. It also uses an Animation Technology that has some experimental elements to it, and was a difficult thing to figure out in my workflow.

However, now that most of the tech issues are (hope to GOD) dealt with, the project should be in a place where production and coding is all that’s left… with 80% of assets done, and a good helping of the code as well.

Forgive me on kiting this project throughout the months. As I’ve stated before, when I work on smaller projects like this, I try to take risks that I am unsure will pay off. 

There had been times in this project that I hit a wall, and became unsure if I could push through it. I’m glad I made the decision to work on Carnivore! in this way, as it has been an incredible education to me, but certainly it has come with its own consequences.

I am quite proud of what has been done with the game, and hope to show you in a preview in December.

If other people you know are interested, please refer them to the Newsletter to sign up, so they can get an exclusive preview of the game sometime in mid to late December.

Thank you again everyone! Keep Warm!

~CatTrigger